Warrior
Battle Cry
A loud and powerful shout that strengthens and empowers the Warrior. Every time a battle cry is yelled the Warrior's blows in battle do more and more damage. These damage boosts will stack as the battle progresses.
Class Level 2: 7.0% chance per attack
Class Level 3: 10.5% chance per attack
Class Level 4: 14.0% chance per attack
Class Level 5: 17.5% chance per attack
Class Level 7: 24.5% chance per attack
Class Level 8: 28.0% chance per attack
Class Level 9: 31.5% chance per attack
Class Level 10: 34.0% chance per attack
Stunning Blow
This powerful strike stops the enemy in their tracks. While the enemy is in a confused state, the Warrior may take another attack at their expense. The damage of this additional attack is roughly 60% of the Warrior's normal attack.
Class Level 2: 14% chance per attack
Class Level 3: 16% chance per attack
Class Level 4: 18% chance per attack
Class Level 5: 20% chance per attack
Class Level 7: 24% chance per attack
Class Level 8: 26% chance per attack
Class Level 9: 28% chance per attack
Class Level 10: 30% chance per attack
Immortality
This is an outstanding gift to any Warrior who has a pure heart. On what would be otherwise a fatal blow onto a Warrior, there stands a chance that this skill will allow the Warrior to shrug off the blow and continue with the battle.
Class Level 2: 8% chance per fatal blow
Class Level 3: 12% chance per fatal blow
Class Level 4: 16% chance per fatal blow
Class Level 5: 20% chance per fatal blow
Class Level 7: 28% chance per fatal blow
Class Level 8: 32% chance per fatal blow
Class Level 9: 36% chance per fatal blow
Class Level 10: 40% chance per fatal blow
Chivalry
Warriors have an unparalleled courage when compared to the other classes of Galatium. They embrace fighting the deadliest monsters rather than fleeing from them, especially dragons. When a warrior battles any dragon in Galatium, they will attack with a harder strike than normal to defeat the toughest of the known monsters.
Class Level 2: +6% damage versus dragons
Class Level 3: +9% damage versus dragons
Class Level 4: +12% damage versus dragons
Class Level 5: +15% damage versus dragons
Class Level 7: +21% damage versus dragons
Class Level 8: +24% damage versus dragons
Class Level 9: +27% damage versus dragons
Class Level 10: +30% damage versus dragons
Guardian
Damage Recovery
This disciplined form of fighting allows the Guardian a chance to heal lost hit points after every attack they take in battle. This allows the Guardian to continue in battle much longer than most others due to their regenerative capability.
Class Level 2: 6% chance to recover 2% of current HP after attacking
Class Level 3: 9% chance to recover 3% of current HP after attacking
Class Level 4: 12% chance to recover 4% of current HP after attacking
Class Level 5: 15% chance to recover 5% of current HP after attacking
Class Level 7: 21% chance to recover 7% of current HP after attacking
Class Level 8: 24% chance to recover 8% of current HP after attacking
Class Level 9: 27% chance to recover 9% of current HP after attacking
Class Level 10: 30% chance to recover 10% of current HP after attacking
Defense Enhancement
This enhancement increases the potency of the defensive rating of the Guardian. Over time, the Guardian will become an unstoppable object in the field of battle as it resists damage that any other classes will have to endure.
Class Level 2: +15.0% Defensive Boost
Class Level 3: +22.5% Defensive Boost
Class Level 4: +30.0% Defensive Boost
Class Level 5: +37.5% Defensive Boost
Class Level 7: +52.5% Defensive Boost
Class Level 8: +60.0% Defensive Boost
Class Level 9: +67.5% Defensive Boost
Class Level 10: +75.% Defensive Boost
Vitality Boost
The stamina of the Guardian will be paralleled by none. Every time a Guardian levels up, they will receive additional permanent hit points along with the normal amount of hit points distributed upon leveling. These mighty towers are going to be tough to topple!
Class Level 2: 5.0% HP boost per level gained
Class Level 3: 7.5% HP boost per level gained
Class Level 4: 10.0% HP boost per level gained
Class Level 5: 12.5% HP boost per level gained
Class Level 7: 17.5% HP boost per level gained
Class Level 8: 20.0% HP boost per level gained
Class Level 9: 22.5% HP boost per level gained
Class Level 10: 25.% HP boost per level gained
Pirate
Drunken Rage
This powerful class is trained for the arts of battle. They are also socially trained to drink like the world is going to end tomorrow. This class receives a bonus to their attack rating in battle, which will make their strikes render more damage than other classes. More rum please!
Class Level 2: 4% damage boost
Class Level 3: 6% damage boost
Class Level 4: 8% damage boost
Class Level 5: 10% damage boost
Class Level 7: 14% damage boost
Class Level 8: 16% damage boost
Class Level 9: 18% damage boost
Class Level 10: 20% damage boost
Piles of Treasure
Ah, Pirates did always have a special eye for things that sparkle. In battles, at times gems and occasionally tokens can be found after slaying monsters. Pirates have an uncanny ability to spot more gems and tokens than others when they fall from the clutches of an enemy. Considering how important these commodities are in Galatium, this skill will be a premium for all Pirates!
Class Level 2: Find 2x as many gems
Class Level 3: Find 2x as many gems
Class Level 4: Find 3x as many gems and 2x as many tokens
Class Level 5: Find 3x as many gems and 2x as many tokens
Class Level 7: Find 4x as many gems and 3x as many tokens
Class Level 8: Find 4x as many gems and 3x as many tokens
Class Level 9: Find 4x as many gems and 3x as many tokens
Class Level 10: Find 4x as many gems and 3x as many tokens
Pillaging the Meek
Upon killing anyone in the game, the Pirate will automatically receive a 50% chance to pillage and steal the riches of the fallen. No other class in the game would dare steal from the deceased ... but Pirates could care less. This skill is an automatic action upon every kill of the Pirate and requires no additional energy.
Class Level 2: 1.6% gold ransacked from the dead
Class Level 3: 2.4% gold ransacked from the dead
Class Level 4: 3.2% gold ransacked from the dead
Class Level 5: 4.0% gold ransacked from the dead
Class Level 7: 6.4% gold ransacked from the dead
Class Level 8: 7.6% gold ransacked from the dead
Class Level 9: 8.8% gold ransacked from the dead
Class Level 10: 10.0% gold ransacked from the dead
Savvy Requirements
This skill will allow Pirates to equip their weapons at a reduced amount of requirements. This means Pirates will be running around with the best weapons before any other classes. Shiver me timbers!
Class Level 2: 94% weapon requirements
Class Level 3: 91% weapon requirements
Class Level 4: 88% weapon requirements
Class Level 5: 85% weapon requirements
Class Level 7: 79% weapon requirements
Class Level 8: 76% weapon requirements
Class Level 9: 73% weapon requirements
Class Level 10: 70% weapon requirements
Gold Digger
Pirates can smell gold a mile away. Not only do they have the opportunity to pillage and steal gold with another skill ... this skill allows the Pirates to find extra hoards of gold every time they kill an opponent. Pirates are going to be up to their neck in wealth. I guess X does always mark the spot!
Class Level 2: Find an additional +12% gold every kill
Class Level 3: Find an additional +18% gold every kill
Class Level 4: Find an additional +24% gold every kill
Class Level 5: Find an additional +30% gold every kill
Class Level 7: Find an additional +42% gold every kill
Class Level 8: Find an additional +48% gold every kill
Class Level 9: Find an additional +54% gold every kill
Class Level 10: Find an additional +60% gold every kill
Ninja
Counterstrike
Every Ninja knows the art of deflection and damage reversion. Whenever an enemy attacks a Ninja, they will immediately retaliate with a counterstrike attack back at the enemy. The strength of the counterstrike is based upon how hard the enemy swings at the Ninja.
Class Level 2: Returns 6% of the damage to the enemy
Class Level 3: Returns 9% of the damage to the enemy
Class Level 4: Returns 12% of the damage to the enemy
Class Level 5: Returns 15% of the damage to the enemy
Class Level 7: Returns 21% of the damage to the enemy
Class Level 8: Returns 24% of the damage to the enemy
Class Level 9: Returns 27% of the damage to the enemy
Class Level 10: Returns 30% of the damage to the enemy
Shadow Dodge
This skill allows the Ninja to blend in with the shadows. When the Shadow Dodge skill is in effect, the Ninja is capable of dodging all attacks coming their way. The best way to not take damage in a fight is after all ... not to get hit at all.
Class Level 2: 6.0% chance an enemy cannot hit you
Class Level 3: 7.5% chance an enemy cannot hit you
Class Level 4: 9.0% chance an enemy cannot hit you
Class Level 5: 10.5% chance an enemy cannot hit you
Class Level 7: 13.5% chance an enemy cannot hit you
Class Level 8: 15.0% chance an enemy cannot hit you
Class Level 9: 16.5% chance an enemy cannot hit you
Class Level 10: 18.0% chance an enemy cannot hit you
Blitz Attack
When the Ninja succeeds with a Blitz attack at the beginning of a battle they initiate, they are then given the first attack in the battle, irrelevant of the dexterity of the enemy whatsoever. Ninjas are known for lightning fast attacks, and the Blitz Attack is one of the best examples of it.
Class Level 2: 20% chance to attack first
Class Level 3: 30% chance to attack first
Class Level 4: 40% chance to attack first
Class Level 5: 50% chance to attack first
Class Level 7: 70% chance to attack first
Class Level 8: 80% chance to attack first
Class Level 9: 90% chance to attack first
Class Level 10: 100% chance to attack first
Lightning Fast
Ninjas are often revered for their speed beyond comprehension. Their lightning fast abilities lend them a boost to their dexterity when battling both players and monsters. Kung fu chop!
Class Level 2: +1.50% dexterity boost
Class Level 3: +2.25% dexterity boost
Class Level 4: +3.00% dexterity boost
Class Level 5: +3.75% dexterity boost
Class Level 7: +5.25% dexterity boost
Class Level 8: +6.00% dexterity boost
Class Level 9: +6.75% dexterity boost
Class Level 10: +7.50% dexterity boost
Gladiator
Natural Armor
The rough exterior of a Gladiator is weathered enough to absorb part of the damage inflicted without injury to themself. As the Natural Armor improves, more and more of the damage will simply ... not count against the Gladiator whatsoever!
Class Level 2: 6% of enemy damage has no effect
Class Level 3: 9% of enemy damage has no effect
Class Level 4: 12% of enemy damage has no effect
Class Level 5: 15% of enemy damage has no effect
Class Level 7: 21% of enemy damage has no effect
Class Level 8: 24% of enemy damage has no effect
Class Level 9: 27% of enemy damage has no effect
Class Level 10: 30% of enemy damage has no effect
Crushing Blow
This is the most powerful form of attack in the Gladiator's arsenal. When a Crushing Blow is inflicted upon the enemy, the damage of the attack is doubled. Everytime the Gladiator attacks may be a Crushing Blow if they are lucky ... it only will take a couple of these in a single battle to make a significant impact upon the outcome. Also, if a Crushing Blow happens to occur on a Critical Attack, your enemy will automatically die irrelevant of their remaining health!
Class Level 2: 5.0% chance of a Crushing Blow
Class Level 3: 7.5% chance of a Crushing Blow
Class Level 4: 10.0% chance of a Crushing Blow
Class Level 5: 12.5% chance of a Crushing Blow
Class Level 7: 17.5% chance of a Crushing Blow
Class Level 8: 20.0% chance of a Crushing Blow
Class Level 9: 22.5% chance of a Crushing Blow
Class Level 10: 25.0% chance of a Crushing Blow
Armor Supremacy
Gladiators can eventually wear any armor irrelevant of the requirements that imposed to wear them in Galatium. Their skill of Armor Supremacy allows them to surpass the level, strength, and dexterity requirements altogether to wear any armor when they want. After all, who's going to tell a Gladiator ... no?
Class Level 2: 90% armor requirements
Class Level 3: 85% armor requirements
Class Level 4: 80% armor requirements
Class Level 5: 75% armor requirements
Class Level 7: 65% armor requirements
Class Level 8: 60% armor requirements
Class Level 9: 55% armor requirements
Class Level 10: 50% armor requirements
Monk
Monastic Healing
Monks have a different alternative than paying a lot of gold for the much needed healing in Galatium. They simply go to their Monastery, which is located in every city of Galatium, for a less expensive healing treatment. Sorry ... monks only in the Monasteries!
Class Level 2: Healing costs 45% the normal rate
Class Level 3: Healing costs 40% the normal rate
Class Level 4: Healing costs 35% the normal rate
Class Level 5: Healing costs 30% the normal rate
Class Level 7: Healing costs 20% the normal rate
Class Level 8: Healing costs 15% the normal rate
Class Level 9: Healing costs 10% the normal rate
Class Level 10: Healing is free
Divine Assistance
The Divine Assistance from above allows an experience point bonus to be granted to the Monk every time an enemy is slain. This will allow the Monks to advance in their levels faster than the other classes ... all thanks to a little help from above!
Class Level 2: 15.0% experience point boost
Class Level 3: 22.5% experience point boost
Class Level 4: 30.0% experience point boost
Class Level 5: 37.5% experience point boost
Class Level 7: 52.5% experience point boost
Class Level 8: 60.0% experience point boost
Class Level 9: 67.5% experience point boost
Class Level 10: 75.0% experience point boost
Angelic Blessing
Monks who receive the Angelic Blessing in battle will be rewarded with a gift no other class will ever experience. Angelic Blessing is an opportunity to have no energy consumed for a battle. Due to the providing nature of the angels, monks will experience the chance to attack more than other classes due to their energy lasting longer.
Class Level 2: 6.0% chance of not using energy to battle
Class Level 3: 6.5% chance of not using energy to battle
Class Level 4: 7.0% chance of not using energy to battle
Class Level 5: 7.5% chance of not using energy to battle
Class Level 7: 8.5% chance of not using energy to battle
Class Level 8: 9.0% chance of not using energy to battle
Class Level 9: 9.5% chance of not using energy to battle
Class Level 10: 10.0% chance of not using energy to battle
Magnify the Meek
The vow of poverty is a costly choice for every Monk ... but is legendarily rewarded with gifts from beyond. Monks may receive an Orb from a successful battle versus any monster who is not a dragon when they are magnified. Blessed are the meek!
Class Level 2: 0.8% chance of getting an Orb in battle
Class Level 3: 1.2% chance of getting an orb in battle
Class Level 4: 1.6% chance of getting an Orb in battle
Class Level 5: 2.0% chance of getting an Orb in battle
Class Level 7: 2.8% chance of getting an Orb in battle
Class Level 8: 3.2% chance of getting an Orb in battle
Class Level 9: 3.6% chance of getting an Orb in battle
Class Level 10: 4.0% chance of getting an Orb in battle
Anointed Smite
While Monks might not be the most ferocious in the Galatium Arenas, they certainly have someone watching their back! When being targeted to be attacked by another player, the Monk will be filled with holy might and smite the opponents with shocking strength. Remember the Monk's favorite saying: 'The best offense is a good defense!'
Class Level 2: +20% strength boost when attacked
Class Level 3: +30% strength boost when attacked
Class Level 4: +40% strength boost when attacked
Class Level 5: +50% strength boost when attacked
Class Level 7: +70% strength boost when attacked
Class Level 8: +80% strength boost when attacked
Class Level 9: +90% strength boost when attacked
Class Level 10: +100% strength boost when attacked
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